Tuesday, May 3, 2016

Are Musicals Trying to Kill Me?

South Pacific @ Seattle Musical Theatre
I had a wonderful meeting with a Producing Artistic Director yesterday who is considering me as a designer for his next season. As is the case in many of these meetings, I was asked to talk in-depth about the process of one my most recent projects. Given that it just closed, the topic at hand was my costume and co-scenic design of South Pacific. More than just a conversation about how it went, I was asked a question I've been asked by many non-theatre people: How did I manage to do a show with so many costumes with such a small budget, no help, and a tiny stipend? Well, most non-theatre people ask simply, how do you do that? But behind both questions is the same implied question: Are you crazy?

My husband, who has seen me through five years of freelancing as a scenic and costume designer, has, on numerous occasions, questioned my sanity when I tell him about a costume design I've been offered. He knows, as a former pit musician, that musicals are not small. He also knows, as the poor soul that has yet to have a dining table to actually dine at regularly since meeting me, the work needed to costume 10-30 people in multiple, dance-worthy costumes is no small feat. And he has, on more than one occasion, tried to talk me out of certain projects because, he says, the work I do on musicals might kill me.

But the reality of the situation is that while musicals can be deadly theatre, they are not actually out to kill me.

Musicals, like any show, require organization and communication. If those two things are in working order, death is not a given.

Organization is in the hands of the designer. I read the script, I create character and costume plots, I make lists, tables, graphs, on and on and on. Organization is at the heart of any successful completion of a project. Even those artists that are messy and scatter-brained have an organization somewhere in their head. Often, though, because bringing elements of a theatre design (be it lights, costume, or scenery) from idea to fruition is not only affecting that artist, many theatres have shops and staff and assistants that help keep those artistic souls on task, or at least organized, despite themselves.

When you're a freelance designer at the community or fringe theatre level, you're often on your own. Especially if you're the costume designer. Rarely do companies have costume shops anymore, or if they do, they're not staffed. Here, use this space to sew, by yourself, in the wee hours of the night, if the machine works...? So, organization is key. Part of being organized is time-management and budgeting for the show. Again, in (more) professional theatres, designers are not responsible for these. As a freelance designer, it's a one-woman show. As any work-from-home-type will tell you, a schedule is key to getting up and doing your job every day. I can't tell you how many times I've squeezed in an hour or so of sewing in my PJs before heading off to my day job because, if not then, when? And when it comes to budgeting for the show, well, that's just common sense. Keeping track of expenses as you go allows you to manage your expectations as new ideas come from your director. But, more importantly, it either keeps you off the hook in accounting for the money you were advanced or keeps the company on the hook for reimbursing you. Be it a show of thirty or a show of two, organization is how I, as a designer, can manage any given project. Part of that organization is being able to accurately manage incoming project requests. Can I actually pull of a 25 person show in 2 weeks? Not unless you pay me enough to take a leave of absence from my regular job. Etc.

And now that you're ready to quote Robby Burns at me with "The Best Laid Plans...", I did mention another piece that was required: communication. Say it with me: COMMUNICATION. Unlike organization, this is not solely in the hands of the designer and this, my dear friends, is what is like to stab you in the back and kill you dead while working on any show.

A designer can do her due-diligence in this department by attending all production meetings, responding to all outstanding requests, asking questions about things that need to be asked, send e mails, warn producers the show is going over budget, contact the stage manager when actors don't show up for fittings, publish inspiration boards for the entire cast, etc etc etc. A designer, however, cannot force the director to respond to her e mails about character tracks for the ensemble. Or the stage manager to send out rehearsal reports. Or the choreographer to answer questions about dance shoe needs. Or the accountant to send a budget advance. Or the production manager to make keys available to stock. And the list goes on. These are the things that make designing a show with no shop, no assistant, no stitcher, no dresser, or no help apt to kill you. Or me, as these are all things I've experienced, often on the same show. And, on a musical, where the demands on costumes can be exponentially greater due to choreography, blocking, and, so often, the scope/time-period of the story, these little communication issues start to magnify really quickly. So quickly.

So when asked how/why I keep costuming musicals with the implied whisper of "you're crazy", my response is often this: I am good at what I do. Musicals are by no means my favorite genre to work on and I welcome a nice one-era, afternoon at tea drawing room show. However, when you've proven yourself a master of 75% of the mathematical equation of costuming a show (let alone actual design skills), you're going to get called back because the producers can tell when things fell through because of a disorganized, non-communicative designer or some other piece of the puzzle. Musicals also pay well because, hey, they are a lot of work. Now, when you find me taking on another musical for less than a grand without any help, then, honey, crazy and likely to die, I am.

No comments:

Post a Comment